

Howard's quote I could only think of how incredibly lazy his statement is. Let's be honest though, the choice to not advance to a newer more competent engine is simply because their far more interested in producing cookie cutter products rather than inherently creative products.Īfter reading Mr. Therefore any deviation from such a lucrative system endangers their profit margin.

Will take considerably more time to produce a marketable product.Understanding what the engine can or cannot do.Teaching the programmers the ins & outs of the engine.
#BETHESDA RELEASES GAMEBRYO ENGINE HOW TO#
Teaching the developers how to use the engine.It costs a lot of money to update such a core component of their production pipe line. At least in the sense that it's not longer capable of competing with other engines in a reasonably remote sense. Todd Howard is really sugar coating the issue here.įirst off the foundation on which the creation engine is built upon is not only obsolete but it's rotting.
